Tuesday, March 27, 2007

Latest Wellington Rules test

Has it really been over two months since we updated? That "real life" I keep hearing about must have got in the way...

Ray was out over the President's Day weekend. We played another test game, this time using newly arrived French reinforcements to give them a 2:1 advantage over the British brigade. But we put the British on a ridge to give them an advantage.

We set up fairly close, with three British battalions in line on the ridge, with their skirmish companies out and a screen of Rifles, too. The Light Dragoons had the right flank, and a battery was in the center.

The French had 3 battalions on the left, a foot battery in the left center, 3 more battalions in the right center, and a brigade of two light cavalry regiments and a horse battery on the right. So the opposing cavalry were at opposite ends of the board. The infantry had orders to “Take the ridge” and the cavalry “Attack the British left flank unit.”

As the game started, the Light Dragoons charged a French column which failed to form square.

On the other side, the French cavalry had a poor order roll, and the Hussar regiment rolled “like peer unit” so both regiments charged a British battalion, which successfully formed square, bounced the cavalry, and made the French spend three turns rallying and bringing them back.

Meanwhile in the center, several French battalions charged through the British skirmishers to try to reach the French line.

During the ensuing melee in the center, one French battalion was broken, and the brigadier killed. So, this broken unit (and it's whole brigade) had to get a Random Order the next turn.

In this case, it got “same as peer unit” but the nearest peer unit was charging. We ruled the Broken Unit got no order. But remember those British Light Dragoons? By now they had finally destroyed the French battalion they had charged, and the Light Dragoons moved into the rear of the French center. There, they met this broken French battalion running away from the British line and destroyed it as well. That's two for the Light Dragoons!

Another French battalion charged the British battery, and the artillerists took the Fire and Retire option. The next turn, the French battalion was occupying the guns, and the just-returned light cavalry brigade had finished destroying the British flank battalion, which had been blasted by the horse battery and failed to form square.

We finally called the game at this point, after 6 turns. The British definitely prevailed on their right, but the French were successful on the other end. Things were looking grim for a couple damaged French battalions in the center that had Light Dragoons behind them, but the French right flank was turning toward the center and had two intact cavalry regiments, both batteries, and two fresh battalions left.

The visuals of the game were good, even though we used whatever terrain the local store had on hand, and most of the castings were on unfinished bases. It definitely gave us some more motivation for painting more troops and playing more games, leading up to our planned game at MillenniumCon this fall.

Sadly, we forgot to bring a camera.

Tomorrow I'll go into the hordes of French reinforcements...and maybe have a picture!!

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